UX Y’all Archives
Talk Overviews
& Speaker Profiles
2020
by Farai Madzima
In the early 2000’s design systems changed the way we work. We shifted from designing pages to designing systems of components. We gained new tools and ways of seeing. Those tools prepared us to handle the scale and complexity that comes with designing for every device, everywhere. In 2020 many folks have had to work from home (or live at work depending on how you see it). We are reminded that work and life are connected in complex ways. What does it mean to be in a team today?
by Melissa Meingast, Pieter Kruithof, Danae Holmes, Christy Harper, Michael Bartha, Timothy Ballew
by Khoa D. Le Nguyen
by Stephen Levin, Veronica Thomas
by Pieter Kruithof, Terry Bleizeffer, Tomer Maimoni, Yanbin Hao
by Andreas Orphanides
by Amy Bucher
Behavior change design is one of the newer sub-fields of user experience—and anyone in UX can adopt its techniques and tool to their role.
Learn what a behavior change designer does, how frameworks like COM-B and self-determination theory help create more engaging and effective products, and why behavior change design reduces the risk and uncertainty of marching toward an ambitious product vision.
by Karen Holtzblatt
Stuck at home? Nowhere near your customers or your team? Wish you could go to the field to see what your users are really doing? Want to think wider than usability tests? Never fear!
Remote tools make gathering and using field data collaboratively with your team possible. Join Karen Holtzblatt, originator of Contextual Inquiry and Contextual Design, to learn how to use the key techniques of remote Contextual Design.
2019
2018
Presented by Joel Crawford-Smith. Creating an accessible website that passes the Web Content Accessibility Guidelines (WCAG) is like playing a Mario Nintendo Game. To win, you must beat levels and pass various challenges. Apply your video game prowess to the Web Accessibility game.
Presented by Joel Crawford-Smith. Creating an accessible website that passes the Web Content Accessibility Guidelines (WCAG) is like playing a Mario Nintendo Game. To win, you must beat levels and pass various challenges. Apply your video game prowess to the Web Accessibility game.
Presented by Gretchen McNeely. As UX professionals, we're constantly focused on "why" — why people do what they do, why certain things are important to them. What we sometimes don't realize is that by directly asking "why" — of consumers, of our work colleagues, of our family members — we build walls and evoke defensiveness. The good news is that there are many easy ways to get at the open and personal communication we seek without using the word "why" in our inquiry. Once you try it out, you'll see an amazing difference in your UX work, as a professional, and as a spouse or parent.
Presented by Mark Molander. It's not always enough to have a great UX design, or to run a usability test that reveals a lot of problems. Sometimes, the UXer needs to take the good fight up to another level — to hit them where it hurts — the level of shame. Mark will give examples from his 30 years of usability and UX experience at IBM, BB&T, Toshiba, and Lenovo
Presented by Donna Lichaw
What did Walt Disney, Steve Jobs, and Rosa Parks have in common? They each had a story that drove them, moved them to action, and ultimately inspired them and those around them to change the world. Each of us has stories that can propel us forward—or hold us back, if we’re not examining our stories with purpose. In this talk, you will learn how story not only flows through successful businesses and careers, but how to harness tools that you already have at your disposal to to identify, optimize, and ultimately bring your best story to life.